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What Are Incarnon Adapters?
How To Earn Incarnon Genesis Adapters
Every Incarnon Adapter
Incarnon Adapters: Week 1
Incarnon Adapters: Week 2
Incarnon Adapters: Week 3
Incarnon Adapters: Week 4
Incarnon Adapters: Week 5
Incarnon Adapters: Week 6
Incarnon Adapters: Week 7
Warframe's Duviri Paradox update added a new reward type that most endgame players will want to chase. Named Incarnon Genesis Adapters, this upgrade type allows you to unlock an Incarnon form and weapon tree on select weapon families. This serves as a massive buff to older, long-forgotten weapons in the Warframe sandbox that couldn't be saved with good Rivens.
Related: Warframe: A Complete Guide To Incarnon Weapons
A reward as powerful as this is going to require some serious work to earn. Getting your hands on Incarnon Adapters will require playing some of Warframe's hardest content on a regular basis. This guide will go over what Incarnon Adapters are, how to earn them, and cover every Incarnon Adapter you can earn.
Updated August 1, 2023, by Charles Burgar: The Echoes of Duviri update added a new set of Incarnon Genesis Adapters for players to earn, some of which augment some fan-favorite weapons like the Gorgon. We've updated this guide to include the new set of Incarnon Adapters, their functionality, and Evolution upgrades. We've also updated our acquisition section to include Cavalero's Incarnon store which was added with the Echoes update.
What Are Incarnon Adapters?
An Incarnon Genesis Adapter is a unique reward type that infuses a weapon with Incarnon abilities, granting it a new alt-fire and skill tree. Similar to the Incarnon weapons found aboard the Zariman, all weapons imbued with an Incarnon Adapter will gain access to an Incarnon form upon landing multiple headshots or reaching a certain combo multiplier. Activating the weapon's alt-fire will morph it into an Incarnon weapon for a short period, greatly boosting its effectiveness.
Similar to Riven mods, Incarnon Genesis Adapters may only be applied to weapons that match the listed family name. For example, a Braton Incarnon Adapter may only be placed onto the Braton family of assault rifles—the MK-1 Braton, Braton, Braton Prime, and Braton Vandal. Adapters are installed into a weapon at Cavalero aboard the Zariman. Once installed, you'll need to complete a series of challenges to unlock the weapon's various Incarnon passive bonuses.
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How To Earn Incarnon Genesis Adapters
Incarnon Genesis Adapters are obtained by completing Duviri's Circuit game type on Steel Path difficulty. Before starting your Circuit run, you'll be prompted to select two Incarnon Adapters out of a selection of five. This will determine which adapters you'll receive from reaching rank five and ten in the Circuit, respectively.
Once you've selected your Incarnon Adapters, you'll be presented a series of rewards that unlock as you play the Circuit, similar to how a Battle Pass works. The more missions you complete in the Circuit that week, the more progress you'll make. You can see your current Circuit progress on the bottom of the reward UI before starting a run. You must complete your Circuit missions on Steel Path difficulty and successfully extract to progress this reward track.
Additionally, you may also purchase Incarnon Adapters from Cavalero for Platinum, Warframe's premium currency. Cavalero currently sells the second set of Incarnon Adapters in his store—the Gorgon, Angstrum, Gammacor, Anku, and Boar adapters. Each adapter costs 120 Platinum. Purchased adapters additionally come with Duviri resources for installation, although they do not include the adapter's respective weapon. For example, if you bought a Boar Incarnon Adapter, you'll still need to craft a Boar shotgun before you can use it.
Available Incarnon options and your Circuit reward track reset every Sunday at 0:00 UTC.
Installing Incarnon Adapters
Incarnon Adapters require Duviri resources to install. You can uninstall Incarnon Adapters at Cavalero at any time, but doing so will not refund spent Duviri resources.
Incarnon Adapters may be installed by speaking to Cavalero aboard the Zariman. Any weapons that are compatible with your owned Incarnon Adapters will appear in the "Browse Incarnon Weapons" menu. Installing an Adapter will cost a small sum of Duviri materials, most of which can be found in the Duviri open world or Undercroft.
Installed Incarnon Adapters will need to have their evolutions unlocked as well, similar to how standard Incarnon weapons behave. All Incanron Adapters share similar challenge requirements:
- Evolution I: Install the Incarnon Genesis Adapter, granted by default.
- Evolution II: Complete a solo mission with this weapon equipped. Mission level/difficulty does not matter.
- Evolution III: Defeat 100 enemies with the weapon's Incarnon Form.
- Evolution IV: Defeat 30 enemies with this weapon while a certain condition is met (without reloading, while 30m+ from the target, et cetera).
- This condition is unique for each weapon family.
Selecting Evolution upgrades may also be done at Cavalero for zero resource cost. Unfortunately, there is currently no way to change your Incarnon evolutions in the Arsenal menu, so you'll need to speak to Cavalero every time you wish to change your Incarnon evolutions.
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Related: Warframe: The Duviri Paradox Quest Walkthrough
Every Incarnon Adapter
Certain Incarnon Evolutions might be weaker if installed onto a stronger weapon base (Prime, Vandal, et cetera). Incarnon values listed in tables are for the weapon's base variant.
The Duviri Paradox update has released 30 Incarnon Genesis Adapters for players to earn, with an additional five added with the Echoes of Duviri update. These are released in groups of five each week, totaling seven different sets of Incarnon Adapters. Since you may only obtain two adapters per week, it will take multiple months to obtain every Incarnon Genesis Adapter in the game, assuming you do not purchase any from Cavalero's shop.
Primary | Secondary | Melee |
---|---|---|
Braton | Angstrum | Ack & Brunt |
Boar | Atomos | Anku |
Boltor | Bronco | Bo |
Burston | Despair | Ceramic Dagger |
Dread | Dual Toxocyst | Dual Ichor |
Gorgon | Furis | Furax |
Latron | Gammacor | Hate |
Miter | Kunai | Magistar |
Paris | Lato | Nami Solo |
Soma | Lex | Sibear |
Strun | Vasto | Skana |
Torid | Zylok |
We'll be listing all Incarnon Adapters in order of group appearance (as shown in the Duviri Paradox patch notes). Use the expandable tables in each section below to see the Incarnon evolutions for each weapon. Incarnon alt-fire behavior is also included.
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Incarnon Adapters: Week 1
This set of rewards includes Incarnon Adapters for the Braton, Lato, Skana, Paris, and Kunai. You may install Incarnon Adapters onto the standard, Prime, and Vandal variants of these weapons—including the Founders-exclusive Skana Prime and Lato Prime. Prime and Vandal variants feature weaker Incarnon evolution upgrades, although the Incarnon alt-fire is left unchanged.
As for Incarnon functionality:
Week 1 Incarnon Modes | ||
---|---|---|
Weapon Family | Incarnon Effect | Maximum Charge |
Braton | Fires explosive bullets that detonate in a 3m radius. AoE deals Heat damage. | 200 Shots |
Lato | Bullets ricochet to a nearby target. Fires twice as many bullets. | 24 Shots |
Skana | +100% Melee Damage, +20% Sprint Speed, and +20% to Bullet Jump. | 180 Seconds |
Paris | Significantly increases arrow size and damage. Gains base Heat damage. | 20 Arrows |
Kunai | Knives seek the target's head. Release twice as many knives. | 20 Knives |
Specific Incarnon evolution upgrades can be found below. Values are based on the standard variant of each weapon.
Values are listed for the weapon's base variant. Any stats that modify base damage, critical chance, critical damage, or status chance affect the weapon's base stats. Base modifiers are affected by weapon mods and buffs.
Braton Incarnon Upgrades Evolution 1 | |
---|---|
Incarnon Form | Unlocks the Braton's Incarnon alt-fire. Land headshots to charge. |
Evolution 2 | |
Daring Reverie | Increases damage by +24. With channeled ability active: Increases Damage by +30. +50% Ammo Efficiency. |
Munitions Grit | Increases damage by +14. +20% Multishot. Multishot consumes ammo directly from Capacity and increases damage by 60%. |
Evolution 3 | |
Mercenary Chamber | Increases ammo capacity to 675. |
Void's Guidance | Increase accuracy and reduce recoil by 60%. |
Gunsmoke Pick Up | On punch-through hit: 20% chance for 10% ammo restored. |
Evolution 4 | |
Critical Parallel | Increase critical chance by +16%. Increase critical damage by +0.4x. |
Prelude Of Might | With critical chance below 50%: increases critical damage by +3.4x. |
Survivor's Edge | Increase critical chance by +10%. Increase status chance by +12%. |
read more
Lato Incarnon Upgrades Evolution 1 | |
---|---|
Incarnon Form | Unlocks the Lato's Incarnon alt-fire. Land headshots to charge. |
Evolution 2 | |
Haven Foray | Increases damage by +40. With overshields active: increase damage by +40. |
Reified Bane | Increases damage by +30. Reload from empty: increase damage by +30. |
Evolution 3 | |
Void's Guidance | Increases accuracy and reduces recoil by 50%. |
Marksman's Gain | On headshot: 20% chance for +50% ammo efficiency for 6 seconds. |
Exact Penance | On kill: 50% chance for instant reload. |
Evolution 4 | |
Survivor's Edge | Increase critical chance by +20%. Increase status chance by +12%. |
Deathtrap Trigger | On equip from Primary: increase critical chance by 50% and critical damage by +3.2x for 4 seconds. |
Carnage Reign | +40% direct damage per status type affecting the target. |
It's worth noting that the ricocheting bullets from the Lato's Incarnon Form are affected by punch-through and multishot. Ricocheting bullets with punch-through will pierce the target and continue in their redirected direction, giving this weapon pseudo-AoE clear with enough investment in punch-through and multishot.
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Skana Incarnon Upgrades Evolution 1 | |
---|---|
Incarnon Form | Unlocks the Skana's Incarnon Form. Reach x6 combo multiplier to charge. |
Evolution 2 | |
Guardian's Promise | Increase damage by +100. With overshields: +80% heavy attack efficiency. |
Wartime Nerve | Increase damage by +90. Undamaged enemies grant 9 combo count. |
Evolution 3 | |
Orokin Reach | +0.4 Range. |
Resolute Force | +6s combo duration. |
Swift Break | +50% heavy attack wind up speed. |
Evolution 4 | |
Survivor's Edge | Increase critical chance by +12%. Increase status chance by +10%. |
Elemental Excess | Increases status chance by +30%. |
Absolute Valor | Increase critical chance by +25%. |
read more
Paris Incarnon Upgrades Evolution 1 | |
---|---|
Incarnon Form | Unlocks the Paris' Incarnon alt-fire. Land headshots to charge. |
Evolution 2 | |
Deadly Rage | Increase damage by +40. With sprint speed 1.2 or higher: +80% fire rate. |
Guardian's Might | Increase damage by +40. With overshields: increase damage by +52. |
Evolution 3 | |
Ardent Trigger | On punch through hit: +40% fire rate for 6 seconds. |
Marksman's Focus | -30% zoom. |
Swift Deliverance | +40% projectile speed. |
Evolution 4 | |
Vicious Promise | Increase critical chance by +40% on undamaged enemies. Increase critical damage by +2.0x on undamaged enemies. |
Elemental Balance | Increase status chance by +60%. |
Striking Succession | On hit: increase damage by +15 for 3 seconds. Stacks 4 times. |
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Kunai Incarnon Upgrades Evolution 1 | |
---|---|
Incarnon Form | Unlocks the Kunai's Incarnon alt-fire. Land headshots to charge. |
Evolution 2 | |
Swift Conclusion | Increase damage by +70. Increase damage by 200% if enemy has less than half Health. |
Sage's Resolve | Increase damage by +80. With channeled ability active: +100% multishot. |
Evolution 3 | |
Swift Deliverance | +50% projectile speed |
Extended Volley | Increase magazine capacity by +10. Does not affect Incarnon Form. |
Rapid Reinforcement | +50% reload speed. |
Evolution 4 | |
Deathtrap Trigger | On equip from primary: increase critical chance by 40% and critical damage by +1.4x for 4 seconds. |
Accelerating Volley | On fire: +20% fire rate for 0.5 seconds. Stacks 5 times. |
Survivor's Edge | Increase critical chance by +12%. Increase status chance by +12%. |
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Incarnon Adapters: Week 2
This set of rewards includes Incarnon Adapters for the Boar, Gammacor, Angstrum, Gorgon, and Anku. You may install Incarnon Adapters onto all variants of these weapons, albeit with slightly weaker Incarnon Evolution upgrades; Incarnon alt-fire behavior is the same for all versions.
As for Incarnon functionality:
Week 2 Incarnon Modes | ||
---|---|---|
Weapon Family | Incarnon Effect | Maximum Charge |
Boar | Fires a beam that can chain between two enemies, similar to the Kuva Nukor. | 108 Shots |
Gammacor | Fires projectiles that pull in targets before detonation, dealing Cold damage. | 15 Shots |
Anku | +100% Melee Damage, +20% Sprint Speed, and +20% to Bullet Jump. Slide attacks feature increased Slash damage and Range. | 180 Seconds |
Gorgon | Bullets embed into targets and explode, dealing Heat damage. Behaves identically to the Lenz. | 20 Shots |
Angstrum | Becomes a full-auto pistol that fires target-seeking fireballs. Projectiles ricochet to the closest target. | 120 Shots |
Specific Incarnon evolution upgrades can be found below. Values are based on the standard variant of each weapon.
Values are listed for the weapon's base variant. Any stats that modify base damage, critical chance, critical damage, or status chance affect the weapon's base stats. Base modifiers are affected by weapon mods and buffs.
Boar Incarnon Upgrades Evolution 1 | |
---|---|
Incarnon Form | Unlocks the Boar's Incarnon alt-fire. Land headshots to charge. |
Evolution 2 | |
Reified Bane | Increases damage by +10 On reload from empty: increases damage by +10 |
Fortress Salvo | Increases damage by +16 With armor over 450: +4 punch through |
Evolution 3 | |
Ready Retaliation | On reload from empty: +100% reload speed |
Mercenary Chamber | Increase ammo capacity to 195 |
Practiced Grip | +50% accuracy |
Evolution 4 | |
Elemental Balance | Increases status chance by +12%. |
Critical Parallel | Increases critical chance by +20%. Increases critical damage by +0.5x. |
Survivor's Edge | Increases critical chance by +10%. Increases status chance by +6%. |
The Boar's Incarnon Form morphs the shotgun into a beam weapon, behaving similarly to the Kuva Nukor. This weapon will fire a beam that can hit up to three targets simultaneously. But unlike the Kuva Nukor or Torid, the beam can split immediately upon firing. For example, if you have three enemies directly in front of you, firing the Boar will shoot three beams at once, one for each enemy. The DPS seems to be the same as if the beam was chained from a single target.
Unlisted anywhere on the stats page, the Boar's Incarnon beam also features some rather aggressive aim assist. Your beam will lock onto targets near your reticle, automatically hitting their chest. Thisprevents the Incarnon Form from landing headshots consistently.
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Gammacor Incarnon Upgrades Evolution 1 | |
---|---|
Incarnon Form | Unlocks the Gammacor's Incarnon alt-fire. Land headshots to charge. |
Evolution 2 | |
Sage's Resolve | Increases damage by +10. With channeled ability active: 25% multishot |
Infused Shots | Increases damage by +6. On 50 Energy spent: increases damage by +5 for 10s. Stacks 4x times. |
Evolution 3 | |
Evolved Autoloader | +50% magazine reloaded per second while holstered. |
Moonrise Velocity | +8 range |
Extended Volley | +40 magazine capacity |
Evolution 4 | |
Critical Parallel | Increases critical chance by +18% Increases critical damage multiplier by +0.2x |
Survivor's Edge | Increases critical chance by +10%. Increases status chance by +6%. |
Elemental Balance | Increases status chance by 12%. |
The Gammacor's Incarnon Form morphs it into a utility weapon. Firing this weapon will launch a hitscan projectile that pulls in nearby targets on impact. After roughly one second, the projectile will explode, damaging all targets pulled in. This explosion has a guaranteed Impact and Cold status proc.
This Incarnon mode's damage output is lackluster, so we recommend you use this weapon solely for its utility. Group targets up with this gun, then swap to another weapon for some easy kills.
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Anku Incarnon Upgrades Evolution 1 | |
---|---|
Incarnon Form | Unlocks the Anku's Incarnon Form. Reach x6 combo multiplier to charge. |
Evolution 2 | |
Edge of Justice | Increase damage by +20. With melee weapon equipped: +40% attack speed |
Guardian's Promise | Increase damage by +20. With overshields: +80% heavy attack efficiency |
Evolution 3 | |
Standoff | Combo timer pauses when the weapon is holstered. |
Swordsman's Celerity | With melee weapon equipped: +20% movement speed. |
Swift Break | +60% heavy attack wind-up speed. |
Evolution 4 | |
Absolute Dominion | Increases status chance by +20%. |
Subtle Force | Increases critical chance by +6%. Increases status chance by +14%. |
Absolute Valor | Increases critical chance by +12%. |
read more
Gorgon Incarnon Upgrades Evolution 1 | |
---|---|
Incarnon Form | Unlocks the Gorgon's Incarnon alt-fire. Land headshots to charge. |
Evolution 2 | |
Hunter's Mantra | Increase damage by +10. With channeled ability active: +3 punch through and +40% accuracy |
Hoplite Virtue | Increase damage by +10. On shield break: increase damage by +13 for 8s. |
Evolution 3 | |
Resonant Virtue | On reload from empty: +15 magazine capacity. Stacks 3x times. Does not affect Incarnon Form. |
Rapid Reinforcement | +50% reload speed |
Void's Guidance | -50% weapon recoil |
Evolution 4 | |
Survivor's Edge | Increases critical chance by +8%. Increases status chance by +9%. |
Elemental Balance | Increases status chance by +16%. |
Absolute Valor | Increases critical chance by +14%. |
The Gorgon's Incarnon Form behaves identically to the Lenz bow. Once transformed, the Gorgon turns into a charge rifle with 20 rounds. Each charged bullet you fire will embed into a surface and create a small AoE projection, similar to the Lenz. After a second passes, the bullet explodes, damaging anything caught in the blast radius. Unlike the Lenz, the AoE projection does not have forced Cold procs.
Since this Incarnon Form focuses on one large source of damage per shot, we highly recommend pairing this with some form of armor strip. The damage alone will struggle to kill Steel Path Grineer and Corrupted units.
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Angstrum Incarnon Upgrades Evolution 1 | |
---|---|
Incarnon Form | Unlocks the Angstrum's Incarnon Form. Land headshots to charge. |
Evolution 2 | |
Haven Foray | Increase damage by +50. With overshields: increase damage by +50. |
Paladin Virtue | Increase damage by +75. With Energy max over 700: increase critical damage by +0.5x |
Evolution 3 | |
Swift Deliverance | +30% projectile speed |
Rapid Reinforcement | +50% reload speed |
Hitman's Hoard | +9 ammo capacity |
Evolution 4 | |
Critical Parallel | Increases critical chance by +10%. Increases critical damage multiplier by +0.2x |
Survivor's Edge | Increases critical chance by +6%. Increases status chance by +6%. |
Fatal Affliction | +40% direct damage per status type affecting the target. |
Activating the Angstrum's Incarnon Form turns it into a full-auto SMG. This weapon fires small fireballs with slow travel time, although they feature slight aim assist. Enemies hit by the fireball will ricochet that projectile to a nearby foe automatically, always aiming for the body when it does so. Due to the target-seeking nature of this gun, you'll need to shoot targets up close to land headshots.
We also highly recommend that you set your energy color to black, as this weapon releases an absurd number of particle effects when fired. Bright energy colors make this gun virtually impossible to aim.
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Incarnon Adapters: Week 3
This set includes Incarnon Genesis Adapters for the Bo, Latron, Furis, Furax, and Strun. Wraith and Prime variants of these weapons may benefit from Incarnon Adapters as well, although their evolution passives might be weaker.
As for how the Incarnon alt-fire works:
Week 3 Incarnon Modes | ||
---|---|---|
Weapon Family | Incarnon Effect | Maximum Charge |
Bo | +100% Melee Damage, +4 Range, +50% Heavy Attack Efficiency, +20% Sprint Speed, and +20% to Bullet Jump. | 120 Seconds |
Latron | Fires energy projectiles that ricochet off hard surfaces, exploding in a 4m radius on each bounce. Ricochets up to 6 times. | 40 Shots |
Furis | Fires a continuous, short-range beam that deals massive damage, similar to a T7 Amp Prism. | 280 Shots |
Furax | Heavy slams release a field of fire. +100% Melee Damage, +25% Sprint Speed, and +25% to Bullet Jump. | 180 Seconds |
Strun | Turns into an Arca Plasmor that explodes on contact, damaging targets in a 4m radius. | 40 Shots |
Specific Incarnon evolution upgrades can be found below. Values are based on the standard variant of each weapon.
Values are listed for the weapon's base variant. Any stats that modify base damage, critical chance, critical damage, or status chance affect the weapon's base stats. Base modifiers are affected by weapon mods and buffs.
Bo Incarnon Upgrades Evolution 1 | |
---|---|
Incarnon Form | Unlocks the Bo's Incarnon Form. Reach x6 combo multiplier to charge. |
Evolution 2 | |
Stalwart Oak | Increase damage by +110. While armor is greater than 450: +30° parry angle and +300% combo count chance while blocking |
Swordsman's Flourish | Increase damage by +100. With only a melee weapon equipped: +100% combo count chance. |
Evolution 3 | |
Orokin Reach | +0.5 Range. |
Overhand | Heavy Attack Efficiency is set to 20%. |
Swordsman's Celerity | With only a mele weapon equipped: +20% movement speed. |
Evolution 4 | |
Flashing Bleed | Impact procs have a 40% chance to inflict Slash status. |
Subtle Force | Increase critical chance by +12%. Increase status chance by +12%. |
Absolute Dominion | Increase status chance by +34%. |
read more
Latron Incarnon Upgrades Evolution 1 | |
---|---|
Incarnon Form | Unlocks the Latron's Incarnon alt-fire. Land headshots to charge. |
Evolution 2 | |
Riddled Target | Increases damage by +48. On Puncture status effect: +25% multishot for 8s. Stacks 4x times. |
Reified Bane | Increases damage by +48. With sprint speed at 1.2 or higher: +30% direct damage per status type affecting the target. |
Evolution 3 | |
Marksman's Hand | -60% weapon recoil. |
Extended Volley | Increase magazine capacity by +15. Does not affect Incarnon Form. |
Marksman's Focus | -30% zoom. |
Evolution 4 | |
Flensing Spikes | On Puncture status effect: remove 20% of the target's armor. |
Deadhead | +100% to headshot multiplier. |
Critical Parallel | Increase critical chance by +30%. Increase critical damage by +0.6x. |
read more
Furis Incarnon Upgrades Evolution 1 | |
---|---|
Incarnon Form | Unlocks the Furis' Incarnon alt-fire. Reach x5 combo multiplier to charge. |
Evolution 2 | |
Haven Foray | Increase damage by +28. With overshields: increase damage by +30 |
Stormburst | Increase damage by +28. On hitting targets affected by Electricity status: +40% multishot. Stacks 3x times. |
Evolution 3 | |
Practiced Grip | +50% accuracy. |
Extended Volley | Increases magazine capacity by +25. Does not affect Incarnon Form. |
Executioner's Fortune | On headshot: 10% chance for instant reload. |
Evolution 4 | |
Headcracker | On headshot: +5% fire rate for 2s. Stacks 10x times. |
Prelude of Might | With critical chance below 40%: Increase critical damage by +3x. |
Elemental Balance | Increase status chance by +28%. |
read more
Furax Incarnon Upgrades Evolution 1 | |
---|---|
Incarnon Form | Unlocks the Furax's Incarnon Form. Reach x6 combo multiplier to charge. |
Evolution 2 | |
Swordsman's Flourish | Increase damage by +110. With only a melee weapon equipped: +100% combo count chance. |
Kill Joy | Increase damage by +90. +10% attack speed per enemy within 6m. Stacks 5x times. |
Evolution 3 | |
Moonrise Velocity | +1 Range. |
Overhand | Heavy attack efficiency is set to 20%. |
Standoff | Combo timer pauses when the weapon is holstered. |
Evolution 4 | |
Flashing Bleed | Impact procs have a 40% chance to inflict Slash status. |
Kinetic Killer | Increase critical damage to 4x on slide attacks |
Absolute Dominion | Increase status chance by +24%. |
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Strun Incarnon Upgrades Evolution 1 | |
---|---|
Incarnon Form | Unlocks the Strun's Incarnon alt-fire. Land headshots to charge. |
Evolution 2 | |
Tenno Targeting | Increase damage by +54. With channeled ability active: +4 punch-through |
Blazing Barrel | Increase damage by +54. On fire: +5% multishot. Stacks 5x times. |
Evolution 3 | |
Rapid Reinforcement | +60% reload speed. |
Galvanic Reload | On hitting a target affected by Electricity: 40% chance to restore 1 round to the magazine. This spare round is pulled from your ammo reserves. Does not affect Incarnon Form. |
Swift Deliverance | +30% projectile speed. |
Evolution 4 | |
Elemental Balance | Increase status chance by 11%. |
Commodore's Fortune | Increase critical chance by 16%. |
Brutal Edge | Increase critical chance by +4%. Increase status chance by +4%. |
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Incarnon Adapters: Week 4
This set includes Incarnon Genesis Adapters for the Lex, Magistar, Boltor, Bronco, and the Ceramic Dagger. Syndicate and Prime variants are compatible with Incarnon Adapters, although their evolution passives might be weaker.
Values are listed for the weapon's base variant. Any stats that modify base damage, critical chance, critical damage, or status chance affect the weapon's base stats. Base modifiers are affected by weapon mods and buffs.
Week 4 Incarnon Modes | ||
---|---|---|
Weapon Family | Incarnon Effect | Maximum Charge |
Lex | Releases a wide projectile (similar to the Catchmoon) that deals massive damage with a guaranteed Impact proc. Gains base Radiation damage. | 20 Shots |
Magistar | +100% Melee Damage, +30 Initial Combo, +50% Heavy Attack Wind Up Speed, +10% Sprint Speed, and +10% to Bullet Jump. | 180 Seconds |
Boltor | Fires triple the bolts, effectively turning into a shotgun with enough multishot. Greatly increased critical stats. | 160 Shots |
Bronco | Pellets ricochet to a nearby target. Features 24% critical chance and 25.7% status chance. | 20 Shots |
Ceramic Dagger | Heavy attacks release two projectiles that explode when near enemies. +100% Melee Damage, +25% Sprint Speed, and +25% to Bullet Jump | 180 Seconds |
Specific Incarnon evolution upgrades can all be found below. All values listed are for the weapon's base variant.
Lex Incarnon Upgrades Evolution 1 | |
---|---|
Incarnon Form | Unlocks the Lex's Incarnon alt-fire. Land headshots to charge. |
Evolution 2 | |
Hoplite Virtue | Increase damage by +80 On shield break: increase damage by +80 for 8s. |
Trusty Sidearm | Increase damage by +80 With channeled ability active: +60% ammo efficiency. |
Evolution 3 | |
Lex Talionis | On headshot: -20% recoil and +20% accuracy for 4s. Stacks 4x times. |
Extended Volley | Increases magazine capacity by +10. Does not affect Incarnon Form. |
Ready Retaliation | On reload from empty: +100% reload speed. |
Evolution 4 | |
Executioner's Dawn | On equip: +100% headshot damage for 4s. |
Elemental Balance | Increase status chance by +40%. |
Critical Parallel | Increase critical chance by +20%. |
read more
Magistar Incarnon Upgrades Evolution 1 | |
---|---|
Incarnon Form | Unlocks the Magistar's Incarnon Form. Reach x6 combo multiplier to charge. |
Evolution 2 | |
Crushing Verdict | Increase damage by +100 With channeled ability active: increase fall off by 100%.* |
Edge of Justice | Increase damage by +100 With only a melee weapon equipped: +40% attack speed. |
Evolution 3 | |
Seismic Slam | +100% slam radius |
Orokin Reach | +1.4 Range |
Swift Break | +30% heavy attack wind up speed |
Evolution 4 | |
Flashing Bleed | Impact procs have a 50% chance to inflict Slash status. |
Subtle Force | Increase critical chance by +8%. Increase status chance by 8%. |
Critical Parallel | Increase critical chance by +16%. |
*Refers to damage falloff from slam attacks.
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Boltor Incarnon Upgrades Evolution 1 | |
---|---|
Incarnon Form | Unlocks the Boltor's Incarnon Form. Land headshots to charge. |
Evolution 2 | |
Hunter's Mantra | Increase damage by +18 With channeled ability active: +4 punch-through, +40% accuracy. |
Crimson Overture | Increase damage by +18 On kill: increase damage by +2 and ammo efficiency by +20% for 5s. Stacks 4x times. |
Evolution 3 | |
Swift Deliverance | +60% projectile speed. |
Extended Volley | Increase magazine capacity by +20. Does not affect Incarnon Form. |
Rapid Reinforcement | +60% reload speed. |
Evolution 4 | |
Elemental Balance | Increase status chance by +20%. |
Survivor's Edge | Increase critical chance by +8%. Increase status chance by 8%. |
Commodore's Fortune | Increase critical chance by +12%. |
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Bronco Incarnon Upgrades Evolution 1 | |
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Incarnon Form | Unlocks the Bronco's Incarnon alt-fire. Land headshots to charge. |
Evolution 2 | |
Speeding Bullet | Increase damage by +36 With sprint speed 1.2 or higher: +60% projectile speed. |
Infused Shots | Increase damage by +36 On 50 Energy spent: Increase damage by +10 for 10s. Stacks 4x times. |
Evolution 3 | |
Kinetic Battle | -50% weapon recoil |
Practiced Grip | +30% accuracy |
Extended Volley | Increase magazine capacity by +2 Does not affect Incarnon Form. |
Evolution 4 | |
Enough for Everyone | +80% ammo efficiency when 6+ enemies are within 6m. |
Commodore's Fortune | Increase critical chance by +20%. |
Rain of Lead | +2 multishot (base projectiles) |
The Bronco's Incarnon alt-fire features the same gimmick as the Lato. As such, the Bronco's ricocheting pellets are affected by punch-through, giving this weapon pseudo-AoE clear with some investment. Ricocheting pellets can also trigger the Dizzying Rounds augment mod from Nightwave: Series 3.
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Ceramic Dagger Incarnon Upgrades Evolution 1 | |
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Incarnon Form | Unlocks the Ceramic Dagger's Incarnon Form. Reach x6 combo multiplier to charge. |
Evolution 2 | |
Gun and Blade | Increase damage by +100. On primary kill: +1 initial combo. Stacks 100x times. |
Breacher's Opportunity | Increase damage by +120. On shield break: Increase damage by +80 damage for 8s. |
Evolution 3 | |
Orokin Reach | +1 Range. |
Adept Reflexes | +20 initial combo. |
Rogue Readiness | On kill: 40% chance to instantly reload your primary and secondary weapons. |
Evolution 4 | |
Red Right Hand | On first attack with primary equipped: Increase critical damage by +2x. |
Absolute Dominion | Increase status chance by +30%. |
Absolute Valor | Increase critical chance by +30%. |
It's worth noting that the sources of initial combo on the Ceramic Dagger's evolutions are additive. With Gun and Blade paired with Adept Reflexes, the Ceramic Dagger will have 120 base combo, allowing you to trigger the weapon's Incarnon Form at any time. You can push this further by using the Corrupt Charge mod or Riven mods with initial combo modifiers.
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Incarnon Adapters: Week 5
This set includes Incarnon Genesis Adapters for the Torid, Dual Toxocyst, Dual Ichor, Miter, and Atomos. Since these weapons don't have any variants, you'll only have base variants to install these adapters onto.
Values are listed for the weapon's base variant. Any stats that modify base damage, critical chance, critical damage, or status chance affect the weapon's base stats. Base modifiers are affected by weapon mods and buffs.
Week 5 Incarnon Modes | ||
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Weapon Family | Incarnon Effect | Maximum Charge |
Torid | Becomes a beam weapon that deals pure Toxin damage. Chains between five targets on hit. Gains substantially higher critical and status chance. | 102 Shots |
Dual Toxocyst | Becomes full-auto and gains critical chance, critical damage, and status chance. Shots chain to a nearby target. Frenzy buff still works in Incarnon Form but does not give infinite ammo. | 270 Shots |
Dual Ichor | Melee kills spawn Toxin clouds. +100% Melee Damage, +20% Sprint Speed, and +10% to Bullet Jump | 180 Seconds |
Miter | Becomes full-auto and gains higher critical stats and status chance. Sawblades track targets and ricochet up to five times, exploding on contact. | 20 Shots |
Atomos | Becomes semi-auto, morphing into an RPG. Fires projectiles that explode on contact, dealing Blast damage. | 21 Shots |
Specific Incarnon evolution upgrades can be found below.
Torid Incarnon Upgrades Evolution 1 | |
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Incarnon Form | Unlocks the Torid's Incarnon alt-fire. Land direct impacts to charge. |
Evolution 2 | |
Final Fusillade | Increase damage by +51. +3 Multishot on last shot in magazine. |
Plentiful Mayhem | Increase damage by +31. Multishot consumes ammo directly from capacity and increases damage by +60%. |
Evolution 3 | |
Swift Deliverance | +50% projectile speed |
Renewed Horror | Reload from empty: lingering damage field duration lasts for 20 seconds on first shot. |
Extended Volley | Increase magazine capacity by +9. Has no effect in Incarnon Form. |
Evolution 4 | |
Commodore's Fortune | Increase critical chance by +20%. |
Survivor's Edge | Increase critical chance by +15%. Increase status chance by 15%. |
Elemental Balance | Increase status chance by +34%. |
Unlike most Incarnon weapons, the Torid only requires direct impacts with each shot to charge its Incarnon alt-fire. You do not need to land headshots. The weapon's alt-fire morphs it into a Toxin version of the Amprex, releasing a beam that chains to nearby targets. The beam has a 50m range at base, and the chain beam can hit up to five targets simultaneously. The chain distance seems to be the same as the Kuva Nukor at 9m. Despite gaining beam weapon properties, you cannot equip beam weapon mods on this weapon.
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Dual Toxocyst Incarnon Upgrades Evolution 1 | |
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Incarnon Form | Unlocks the Dual Toxocyst's Incarnon alt-fire. Land headshots to charge. |
Evolution 2 | |
Carnage Reign | Increase damage by +60. +33% direct damage per status type affecting the target. |
Fevered Frenzy | Increase damage by +50. On ability cast: +5% multishot. Stacks 20x times. |
Evolution 3 | |
Ready Retaliation | On reload from empty: +100% reload speed. |
Evolved Autoloader | +50% magazine reloaded per second while holstered. Does nothing in Incarnon Form. |
Marksman's Hand | -50% weapon recoil. |
Evolution 4 | |
Commodores' Fortune | Increase critical chance by +20%. |
Neurotoxin | On headshot: gain +70% Toxin damage for 3s. |
Ripper Rounds | On kill: +3 punch through for 7s. |
The Dual Toxocyst turns into a full-auto weapon in Incarnon Form, featuring much higher critical damage and status chance. Bullets in this form will ricochet to a nearby target, similar to the Lato and Bronco Incarnon Forms. Landing a headshot will still trigger Frenzy, granting a substantial fire rate buff and added Toxin damage for three seconds. Unlike its default form, Frenzy does not grant infinite ammo while in Incarnon Form.
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Dual Ichor Incarnon Upgrades Evolution 1 | |
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Incarnon Form | Unlocks the Dual Ichor's Incarnon Form. Reach x6 combo multiplier to charge. |
Evolution 2 | |
Alchemist's Wrath | Increase damage by +90. Gain +5 combo count on hitting targets affected by Toxin status. |
Ronin's Rush | Increase damage by +90. On striking targets with final move of neutral combo: +30% attack speed for 33s. |
Evolution 3 | |
Orokin Reach | +0.6 range. |
Resolute Force | +7s combo duration. |
Swift Break | +100% heavy attack wind up speed. |
Evolution 4 | |
Absolute Valor | Increase status chance by +34%. |
Poison Parasite | On killing an enemy with 3+ Toxin status: +33% Heal rate/s for 9s. |
Universal Readiness | Collecting ammo grants 5 melee combo count. |
While in Incarnon Form, melee kills will spawn Toxin clouds that inflict Toxin status to any targets caught inside. The damage of the cloud itself is incredibly weak and not worth building around. This cloud inflicts Toxin regardless of your mod configuration.
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Miter Incarnon Upgrades Evolution 1 | |
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Incarnon Form | Unlocks the Miter's Incarnon alt-fire. Land headshots to charge. |
Evolution 2 | |
Swift Sawblades | Increase damage by +77. With channeled ability active: +70% fire rate. |
Plentiful Mayhem | Increase damage by +57. Multishot consumes ammo directly from capacity and increases damage by +20%. |
Evolution 3 | |
Swift Deliverance | +50% projectile speed. |
Ready Retaliation | On reload from empty: +100% reload speed. |
Mercenary Chamber | Increase ammo capacity to 160. Does nothing in Incarnon Form. |
Evolution 4 | |
Sawblade Storm | Hold charged shot for 1 second to increase AoE. |
Commodore's Fortune | Increase critical chance by +22%. |
Critical Parallel | Increase critical chance by +12%. Increase status chance by +12%. |
The Miter's Incarnon Form morphs it into a full-auto weapon. Sawblades now ricochet up to five times and explode every time they make contact with a surface or enemy, dealing pure Heat damage in a small radius. Sawblades also gain honing capabilities and will attempt to hit targets with each ricochet when possible.
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Atomos Incarnon Upgrades Evolution 1 | |
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Incarnon Form | Unlocks the Atomos' Incarnon alt-fire. Land headshots to charge. |
Evolution 2 | |
Paladin Virtue | Increase damage by +24. With Energy max over 700: increase critical damage by +1x. |
Hoplite Virtue | Increase damage by +24. On shield break: increase damage by +30 for 8s. |
Evolution 3 | |
Moonrise Velocity | +7 beam length. |
Mercenary Chamber | Increase ammo capacity to 560. |
Resonant Restore | On reload from empty: increase magazine capacity by +5. Stacks 7x times. Does nothing in Incarnon Form. |
Evolution 4 | |
Elemental Balance | Increase status chance by +20%. |
Commodore's Fortune | Increase critical chance by +19%. |
Survivor's Edge | Increase critical chance by +10%. Increase status chance by +10%. |
The Atomos effectively morphs into the Kuva Ogris with its Incarnon Form, releasing unguided rockets that explode on contact for massive damage. These rockets do not chain between targets. This explosion deals Blast damage, and direct impacts can inflict Impact status.
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Incarnon Adapters: Week 6
This set includes Incarnon Genesis Adapters for the Ack & Brunt, Soma, Vasto, Nami Solo, and the Burston. Prime variants are compatible with Incarnon Adapters, although their evolution passives might be weaker.
Values are listed for the weapon's base variant. Any stats that modify base damage, critical chance, critical damage, or status chance affect the weapon's base stats. Base modifiers are affected by weapon mods and buffs.
Week 6 Incarnon Modes | ||
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Weapon Family | Incarnon Effect | Maximum Charge |
Ack & Brunt | Aerial attacks release energy projectiles. +100% Melee Damage, +20% Sprint Speed, and +20% to Bullet Jump. | 180 Seconds |
Soma | Turns into a full-auto shotgun, firing 8 pellets per shot. Lowered critical chance, higher base and critical damage. | 200 Shots |
Vasto | Fan the hammer in six-round bursts, dealing 420 damage per burst. Greatly improved critical stats. | 24 Shots |
Nami Solo | +3 Range, +100% Melee Damage, +20% Sprint Speed, and +20% to Bullet Jump. | 180 Seconds |
Burston | Becomes full-auto, firing explosive bullets. Damage is reduced and converted to pure Heat. Greatly improved critical stats. | 600 Shots |
Specific Incarnon evolution upgrades can be found below. Listed values are for a weapon's base variant.
Ack & Brunt Incarnon Upgrades Evolution 1 | |
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Incarnon Form | Unlocks the Ack & Brunt's Incarnon Form. Reach x6 combo multiplier to charge. |
Evolution 2 | |
Templar's Wrath | Increase damage by +150. With armor over 450: +70% heavy attack efficiency |
Shieldmaiden's Rush | Increase damage by +150. On shield break: +300% combo count chance while blocking for 11s. |
Evolution 3 | |
Orokin Reach | +0.7 range |
Abiding Hold | Combo timer pauses while the weapon is holstered |
Swift Break | +70% heavy attack wind-up speed |
Evolution 4 | |
Rogue Readiness | On kill: 50% chance to auto-reload Primary and Secondary weapons. |
Absolute Valor | Increase critical chance by +17%. |
Versatile Creed | Increase critical chance by +9%. Increase status chance by +9%. |
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Soma Incarnon Upgrades Evolution 1 | |
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Incarnon Form | Unlocks the Soma's Incarnon Form. Land headshots to charge. |
Evolution 2 | |
Fortress Salvo | Increase damage by +12. With armor over 450: +4 punch through |
Fortifying Bloodshed | Increase damage by +10. On bleed kill: +100 shields. Can grant overshields. |
Evolution 3 | |
Kinetic Battle | -50% weapon recoil |
Practiced Grip | +50% accuracy |
Rapid Reinforcement | +50% reload speed |
Evolution 4 | |
Fresh Havoc | On reload from empty: increase damage by +6. Stacks 2x times. |
Fatal Affliction | +40% damage per status affecting the target. |
Zeroed In | Increase critical damage by +0.4x. |
The Soma's Incarnon form morphs it into a full-auto shotgun with a tight pellet spread. It greatly reduces its critical chance, however, so additive critical sources are highly recommended. The Hata-Satya augment mod does work with the Soma's Incarnon Form and is a great way to increase your Incarnon Form's critical chance.
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Vasto Incarnon Upgrades Evolution 1 | |
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Incarnon Form | Unlocks the Vasto's Incarnon Form. Land headshots to charge. |
Evolution 2 | |
Lone Gun | Increase damage by +66. With no Primary equipped: increase damage by +40 and magazine size by +14. Mag size does not affect Incarnon Form. |
Deathtrap Trigger | Increase damage by +66. On equip from Primary: gain +30% critical chance and 2.2x critical multiplier for 3s. |
Evolution 3 | |
Extended Volley | Increase magazine capacity by +6. Does not affect Incarnon Form. |
Marksman's Hand | -50% weapon recoil |
Awakened Readiness | +20% magazine reloaded per second while holstered. Does not affect Incarnon Form. |
Evolution 4 | |
Commodore's Fortune | Increase critical chance by +16%. |
Survivor's Edge | Increase critical chance by +10%. Increase status chance by +10%. |
Reaper's Plenty | On headshot: gain +100% ammo efficiency for 2s. Does not affect Incarnon Form. |
The Vasto's Incarnon Form greatly buffs the weapon's critical stats and turns it into a six-round burst weapon, fanning the hammer with each shot. Since it has 24 shots, you effectively get four shots with the weapon while it's in Incarnon Form. This form deals tremendous damage when paired with Deathtrap Trigger.
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Nami Solo Incarnon Upgrades Evolution 1 | |
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Incarnon Form | Unlocks the Nami Solo's Incarnon Form. Reach x6 combo multiplier to charge. |
Evolution 2 | |
Brigand's Frenzy | Increase damage by +80. On equip: +30% attack speed for 4s. |
Master's Flourish | Increase damage by +80. On finisher: +20% HP regeneration per second for 10s. |
Evolution 3 | |
Lone Blade | With only a melee weapon equipped: Slam attacks have +60% fall off distance. |
Swift Break | +50% heavy attack wind-up speed. |
Resolute Force | +6s combo duration. |
Evolution 4 | |
Absolute Valor | Increase critical chance by +21%. |
Versatile Creed | Increase critical chance by +14%. Increase status chance by +14%. |
Absolute Dominion | Increase status chance by +30%. |
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Burston Incarnon Upgrades Evolution 1 | |
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Incarnon Form | Unlocks the Burston's Incarnon Form. Land headshots to charge. |
Evolution 2 | |
Forceful Finality | Increase damage by +42. +5 base multishot on first magazine burst. Multishot bonus does not affect Incarnon Form. |
Fortress Salvo | Increase damage by +42. With armor over 450: +2 punch through |
Evolution 3 | |
Extended Volley | Increase magazine capacity by +21. Does not affect Incarnon Form. |
Ready Retaliation | On reload from empty: +100% reload speed. |
Kinetic Battle | -50% weapon recoil. |
Evolution 4 | |
Reaver's Rapture | On full burst hit: +20% damage, resets on reload. Caps at +100% damage. Additive with base damage mods. |
Absolute Valor | Increase critical chance by +22%. |
Fatal Affliction | +40% direct damage per status type affecting the target. |
The Burston effectively turns into an explosive minigun with its Incarnon Form, firing at a blistering 20 rounds per second. Its base damage is converted into pure Heat, featuring much higher critical stats. Any evolutions that impact the Burston's burst-fire mode does not apply to the Incarnon Form. The Burston Prime's Gilded Truth augment works with the Incarnon Form.
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Incarnon Adapters: Week 7
This set includes Incarnon Genesis Adapters for the Zylok, Sibear, Dread, Despair, and Hate. No variants of these weapons exist. Dread, Despair, and Hate may be obtained as a random drop from the Stalker or the 'What Stalker?' store bundle.
Values are listed for the weapon's base variant. Any stats that modify base damage, critical chance, critical damage, or status chance affect the weapon's base stats. Base modifiers are affected by weapon mods and buffs.
Week 7 Incarnon Modes | ||
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Weapon Family | Incarnon Effect | Maximum Charge |
Zylok | Becomes a charged weapon, releasing an explosive shot that deals primarily Heat damage. Improved critical and status stats. | 12 Shots |
Sibear | +100% Melee Damage, +50% Heavy Attack Wind-Up Speed, +10% Sprint Speed, and +10% to Bullet Jump. | 180 Seconds |
Dread | Significantly increased arrow size and critical damage. Gains base Heat damage. Improved critical multiplier. | 20 Arrows |
Despair | Knives imbed into the target before exploding, dealing Heat damage. | 20 Knives |
Hate | Light attacks release a projectile that explodes when near enemies. +100% Melee Damage, +20% Sprint Speed, and +20% to Bullet Jump. | 180 Seconds |
Specific Incarnon evolution upgrades can be found below.
Zylok Incarnon Upgrades Evolution 1 | |
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Incarnon Form | Unlocks the Zylok's Incarnon alt-fire. Land headshots to charge. |
Evolution 2 | |
Precision's Payoff | Increase damage by +76. On burst headshots: increase damage by +20. Stacks 3x times. |
Mauler's Magazine | Increase damage by +76. On reload from empty: increase critical damage by +1x. Stacks 2x times. |
Evolution 3 | |
Extended Volley | Increase magazine capacity by +12. Does not affect Incarnon Form. |
Rapid Reinforcement | +50% reload speed. |
Void's Guidance | +60% accuracy, -60% weapon recoil. |
Evolution 4 | |
Survivor's Edge | Increase critical chance by +20%. Increase status chance by +20%. |
Commodore's Fortune | Increase critical chance by +32%. |
Fatal Affliction | +40% direct damage per status type affecting the target. |
The Zylok's Incarnon Form turns it into a charged beam weapon, similar to the Opticor or the Batticor's alt-fire. This charged state deals solid base damage with good critical stats, but it features a massive 60% damage falloff with its AoE blast. It is highly recommended to aim for the head with this weapon, even in Incarnon Form. The Eximus Advantage augment does work on the Zylok's Incarnon Form.
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Sibear Incarnon Upgrades Evolution 1 | |
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Incarnon Form | Unlocks the Sibear's Incarnon Form. Reach x6 combo multiplier to charge. |
Evolution 2 | |
Master's Shatter | Increase damage by +20. On hitting a target affected by Cold status: gain +10 combo count. |
Thane's Wrath | Increase damage by +20. With armor over 450: increase damage by +40. |
Evolution 3 | |
Orokin Reach | +1 range. |
Kinetic Harmony | +60% heavy attack wind-up speed. |
Resolute Force | +6s combo duration. |
Evolution 4 | |
Mounting Avalanche | On killing enemy with 3+ Cold status: +15 initial combo for 10s. Stacks 4x times. |
Absolute Valor | Increase critical chance by +25%. |
Red Right Hand | On first attack with Primary equipped: increase critical damage by +2.0x. |
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Dread Incarnon Upgrades Evolution 1 | |
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Incarnon Form | Unlocks the Dread's Incarnon alt-fire. Land headshots to charge. |
Evolution 2 | |
Hitman's Opportunity | Increase damage by +70. Increase damage by +100% if enemy has less than half HP. |
Stalker's Resentment | Increase damage by +50. With Hate and Despair equipped: hits increase damage by +10 and fire rate by 10%, stacks 5x times. Resets on missed shot. |
Evolution 3 | |
Swift Deliverance | +30% projectile speed. |
Marksman's Focus | -30% zoom. |
Hitman's Hoard | Increase ammo capacity to 144. |
Evolution 4 | |
Survivor's Edge | Increase critical chance by +10%. Increase status chance by +10%. |
Elemental Balance | Increase status chance by +24%. |
Zeroed In | Increase critical damage by +1.0x. |
The Dread's Incarnon Form behaves the same as the Paris' Incarnon Form. Your arrows become much larger, gain base Heat damage, and deal higher critical damage.
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Despair Incarnon Upgrades Evolution 1 | |
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Incarnon Form | Unlocks the Despair's Incarnon alt-fire. Land headshots to charge. |
Evolution 2 | |
Fatal Affliction | Increase damage by +50. +40% direct damage per status type affecting the target. |
Stalker's Vendetta | Increase damage by +60. With Dread and Hate equipped: multishot consumes ammo directly from capacity and increases damage by +100%. +30% multishot. |
Evolution 3 | |
Marksman's Focus | -30% zoom. |
Swift Deliverance | +50% projectile speed. |
Rapid Reinforcement | +100% reload speed. |
Evolution 4 | |
Elemental Balance | Increase status chance by +24%. |
Survivor's Edge | Increase critical chance by +12%. Increase status chance by +12%. |
Critical Parallel | Increase critical chance by +18%. Increase critical damage by +0.4x. |
The Despair's Incarnon Form gives each knife an AoE explosion that occurs roughly half a second after it impacts a surface, dealing Heat damage over a 5m radius. This AoE radius can be increased through Fulmination and its Primed variant. Unlike the Kunai Incarnon Form, Despair's alt-fire state does not feature any auto-aim or tracking functionality.
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Hate Incarnon Upgrades Evolution 1 | |
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Incarnon Form | Unlocks the Hate's Incarnon Form. Reach x6 combo multiplier to charge. |
Evolution 2 | |
Swordman's Flourish | Increase damage by +30. With only Hate equipped: +100% combo count chance. |
Stalker's Legacy | Increase damage by +30. With Dread and Despair equipped: +30 initial combo. |
Evolution 3 | |
Orokin Reach | +0.8 range. |
Swift Break | +60% heavy attack wind up speed. |
Resolute Force | +10s combo duration. |
Evolution 4 | |
Absolute Valor | Increase critical chance by +10%. |
Absolute Dominion | Increase status chance by +20%. |
Subtle Force | Increase critical chance by +6%. Increase status chance by +10%. |
Hate's Incarnon Form buffs all light attacks with an added projectile, behaving identically to the Ceramic Dagger's Incarnon Form.
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